Advertisement

When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits

When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits Classic arcade games offered maddening yet deeply replayable levels of difficulty, and we see few like them today. More games can challenge players by studying what makes difficult games fun.
Subscribe for new episodes every Wednesday! (---More below)

(Original air date: June 19, 2013)
_______

Get your Extra Credits gear at the store!
Play games with us on Extra Play!

Watch more episodes from this season of Extra Credits!

Contribute community subtitles to Extra Credits:

Talk to us on Twitter (@ExtraCreditz):
Follow us on Facebook:
Get our list of recommended games on Steam:
_________

Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________

♪ Intro Music: "Penguin Cap" by CarboHydroM


♪ Outro Music: "Of Whips and Strings" by Super Guitar Bros.

Game Design (Field Of Study),Level Design,Difficult Games,Hard Games,daniel floyd,extra credits,game design,game designer,game developer,game development,game industry,games,games industry,gaming industry,james portnow,leelee scaldaferri,scott dewitt,video game,video games,

Post a Comment

0 Comments