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Understanding data-oriented design for entity component systems - Unity at GDC 2019

Understanding data-oriented design for entity component systems - Unity at GDC 2019 Unity's new ECS features enable huge performance improvements over traditional object-oriented ways of designing game systems, but data-oriented design is a much different way of thinking. Watch to learn how to think in a data-oriented way so you can take advantage of these new features.

Speaker: Elizabeth Baumel (DOTS Software Engineer, Unity Technologies)

Learn more about Data-oriented Technology Stack (DOTS):

Unity3d,Unity,Unity Technologies,Games,Game Development,Game Dev,Game Engine,game developers conference,ECS,DOTS,

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