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Path Traced Global Illumination in Zelda BOTW, Splatoon & Mario Kart 8

Path Traced Global Illumination in Zelda BOTW, Splatoon & Mario Kart 8 Thanks to the release of Path Tracing and Ray Tracing Shaders for use with Reshade. Path Traced Global Illumination is now possible in Cemu Emulator.

In this video I am showcasing how well this shader works in games like The Legend of Zelda Breath of the Wild, Splatoon and Mario Kart 8

Zelda BOTW 0:01
Splatoon 6:56
Mario Kart 8 9:32

All credit for the creation of thes shaders goes to Pascal Gilcher (Marty McFly) & if you want to support developement and gain access to the Alpha/Beta Verion of these shaders, head over to his Patreon



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