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Getting started with the Lightweight Render Pipeline - Unite LA

Getting started with the Lightweight Render Pipeline - Unite LA A high-level overview of the technology behind the new Scriptable Render Pipeline (SRP) and demonstrate how to set up the Lightweight Scriptable Render Pipeline (LWRP) in the Editor. Learn about the performance advantages that SRP can bring to projects targeting mobile platforms, VR and games with limited real-time lighting needs.
A repository of Custom Render Pass examples shown in the editor demo:

Speaker:
Andy Touch (Unity Technologies)

Unity3d,Unity,Unity Technologies,Games,Game Development,Game Dev,Game Engine,

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